Monday, February 21, 2011

Dev Blog 5 – Location then population

(Future entrance to the Multiplayer arenas)

(Future site of middle class residences as well as a club/bar)

The above picture is a REEEEEEEEALLY early snap of the area. But every screenshot I’ve posted so far as been of an area I’m referring to as “The Crossroads” which is the hub of the entre game world.

The game has started to take on a life of its own and I find myself considering a lot more than I thought. For instance, there is a really good “Sackbot Checkpoint” going around. Now I think do I utilize it? or do I push forward with the checkpoint system I had planned for?

The game keeps growing but I think it is for the better. I don’t see “The Crossroads” expanding any further (until an expansion pack) so I’ll be populating it and moving closer to that damn beta very soon. I’m actually considering some sort of closed beta.

Again, these screenshots shouldn’t reflect the final product. This is looking pretty good. There is a persistent world MMO aspect happening and I’m still figuring everything out. I wont give up on making it multiplayer/co-op

JG

Saturday, February 19, 2011

Surrogate Assassins Dev Blog #4

I know it has been a little while between updates so I tried to make this one meatier.

For the past two weeks I’ve said I was gonna aim for a beta on Saturday.  (I’ve also promised to upload episode 4 of the Jaded Gamer show – Oops – I will, its just complicated) And I thought I would definitely have some sort of beta.  But the game got more complex. Back when I thought I’d have a playable version, I thought the game would hinge on one game mechanic but as it evolved it became so much more.

(Very ugly beta of the quest giving system.  Would you like to accept this quest? Then select the green highlighted option… if not… Red means “cancel”  When it’s completed properly it will look more fitting.  Now it is just coloured squares.)


The area to the left used to be pure stone till I hollowed it out and now its going to be… something.


(Before and after shots of what I call “kill houses” these are houses/structures that your surrogate cannot “see through” that are there purely to “kill” AI sprites so they respawn) Simply put… any house you cannot see your player in, will kill you. Think of it as home security against your surrogate.

  Early build of the Assassin guild’s heaquarters. *Note the “see-thru” aesthetic on the structure. This may change.

It is very hard to tell but the player is levitating that brown/rusty looking square. Holding down R2 (*subject to change) initiates telekinesis. Telekinesis can be used to crush your opponent with debris or possibly throw your opponent.

Again… Very difficult to tell… but the player is free floating/levitating.  Hitting L2 initiates levitation.  Since this is a “gamebreaker” ability, an annoying sound effect has been added to help prevent abuse. If this does not detour it…than a time limit on levitation will be used. But for now… I’m gonna see what happens.

Anyways… Everything in this game is beta…. however… within the next few updates I’ll offer an outlook on things like character/plot… etc. etc. 

I know I’ve been calling this game Surrogate Assassins but the correct title is (Non-Officially) Surrogate: Assassin…  Its a small edit … but theoretically the name of the franchise is “surrogate” and every spin off or sub story is a method of employment. . . a la… Surrogate: Thief… Surrogate: Soldier…  Stay tuned in the coming weeks as things are becoming more and more official.

JG

Monday, January 31, 2011

Surrogate Assassins Dev Blog #3

Another small update. 

Here’s a snap of the single layered homes with a lighting pass and a rooftop connection  

I’ll be adding small hideaways within any stone walls.  This one I think will be turned into a bar

Sunday, January 30, 2011

Surrogate Assassins Dev Blog #2 – Mo Healthbars, Mo Problems

 

If you’re viewing this as an import note on Facebook click on this link or go to http://www.TheJadedGamer.tk

Small healthbars on neutral citizens.  Regular healthbar on player. 

 


Separate healthbars for player and surrogate.  (Bars are functional but largely untested)

Saturday, January 29, 2011

Surrogate Assassins Dev Blog #1

So after about three days of thinking this through, I think I’m going to do it.

Day 1: I said to myself… “Hey. I wanna make an assassin game for LittleBigPlanet.”

Day 2: I came up with a game mechanic for “hidden blade” assassinations. 

Day 3: I’m blogging about it.

What is Surrogate Assassins?   Well it’s my idea for a somewhat living world in Little Big Planet. It is inspired by Assassin’s Creed but also by games like Max Payne, Super Mario bros and Monster Party.

The game will look and act like a 2D platformer when it comes to running and jumping but some of the combat mechanics will pay homage to some of my favourite 3D shooters.

Enter/exit from the roof or front door.

Early shot of some homeless sackpeople.

This blog will track my idea game development from conception to fruition.

The first Screenshot above is an example of the simple architecture of the “Home world” It allows for swiftly entering and exiting the property for assassination purposes and if needed, quick escape.  After some stickers and a lighting pass this area will look cleaner.

The second shot is a still of a homeless community of refugees outside the entrance to what will be the “Slums”

I’ll be back every day or two to blog about this game as it nears a playable beta.  Once this game becomes a beta, I fully intend to release it to the public and watch it grow. 

JG

Tuesday, November 23, 2010

DO-OVER

Let’s try the episode 3 blog entry thing again…  My last entry seemed kind of asshole-ish.





Every now and again, people tell me I'm on to something and I need exposure. Well, all my viewers and subscribers need to stop keeping me in their sock drawers and tell their friends. PLEASE! I’m dyin here.

JG

Saturday, November 13, 2010

Oh and by the way – I’ve got ish 2 do

 

OK! So if you look below, there is the 3rd episode of my webshow! And I promise more in the future as long as my real life doesn’t prevent me from doing so  . . .  So after you watch, be sure to read the story below regarding why this was such a long time coming.


 

WHAT TOOK YOU SO LONG!?!?

Basically.  I had a lot of stuff to do.  I work, I play video games, I have friends and family that want attention so sometimes it is really tough getting momentum going for this blog and this show.  And because of that I haven’t been as involved in the gaming community as I want to be.  And partly because a lot of gamers are losers. (I’m sorry but you really are and I can prove this to you) Maybe not a lot but if you’re a gamer, you know damn well there are a significant number of jackasses out there that sit and do nothing but play games, think they’re badasses and invent stupid yet fun words like pwned.  Yet, I love em all. From the good to the bad, the eclectic and eccentric tastes of gamers are what make it the most diverse bunch of freaks out there. Because hey… at my core, I’m one of you!

But simply put, I just didn’t have the time.  But after having a falling out with one of my closest friends (whom I’ve famously said is my brother from a separate set of parents) I’ve realized how much time I’ve been wasting.  So no more.

I know I come across as a prick sometimes when I talk but I’m the embodiment of the community as a(n) (ass)whole.

Athletes and gamers are the best at talkin trash!